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Any
shorthaired or wirehaired Hungarian Vizsla with a pedigree recognised
by the FCI that have met the requirements of the breeding regulations
in force beforehand, and have completed the Field and Water Trial may
be entered.
Hunting in the field
- Work before shooting
Hunting time: 15 minutes.
In field work two vizslas
work at the same time during the whole run. The two handlers advance
30 metres from each other – if possible upwind - and work with their
dogs.
The two vizslas may not
disturb each other’s work. The handlers should work as discreetly as
possible, with as few commands and as little direction as possible, so
that they do not disturb the work of their fellow-handler. Vizslas
working independently, to few commands should be appreciated more. If
the judge finds that the too much direction of a handler disturbs the
work of the other vizsla, he should indicate this to the handler.
The faults committed by the
dogs in the first minute of hunting are not to be taken into account,
except for wild chasing. In the case of restarting, beating out the
game to the right or left or omitting game is not a fault until the
first change of direction.
1. Scenting ability and
its use (6)
The
scenting ability of the dog is to be evaluated during the "hunting in
the field" and "searching for shot game using air scent" tasks.
Judging
should take into account: the distance the dog perceives the game and
the tracks from; the carriage of head during running; the use of the
wind and terrain conditions.
The clearest signs of a good
nose (scenting ability) are: longer distance where the dog perceives
the game from and self-confidence in indicating and pointing the game.
The dog’s reaction to tracks where it does not see the game jump or
flee should be taken into account. The omission of rabbit or hare does
not necessarily mean that the dog has a bad nose (scenting ability).
The distance from which the dog points the game does not have to be
taken into account here.
A good
usage of scenting ability is expressed in the dog’s usage of the wind,
in choosing the style of hunting and the turns according to the
circumstances. In the case of a good usage of scenting ability the
vizsla always uses the wind and adapts its speed to the scenting
possibilities and the given terrain. The vizsla that holds its head
horizontally during hunting has always a better nose than the one that
is constantly scenting the ground.
Faults:
·
Approaching the game to a short distance by good wind.
·
Omission of game.
·
Staunch pointing on the track, trail, resting-place, etc.
·
Unsuitable carriage of head.
Evaluation:
The
marks of the "hunting in the field" task: - scenting
ability,
- use
of scenting ability
The task "searching for shot
game with air-scent": - evaluation of scenting ability.
The average of the three marks gives the final mark for nose quality
(scenting ability and its use).
2. Quartering style (6)
Quartering should be
active, intelligent, systematic and adapted to weather and terrain
conditions. The dog should work independently, most of the time with
the persevering, even-paced, ground covering gallop - but at least a
trot - characteristic to the breed, with a high head carriage, showing
constant scenting.
Movement should be
characteristic of the breed. The direction of quartering (the swings)
is determined by the direction of the wind. The style should always
show that the dog perceives the direction and strength of the wind,
the scenting possibilities and takes these into account.
The breadth of
quartering (the distance of the lateral swings) is determined by the
conditions of the terrain and the wind. Broader quartering is better,
but the dog should be able to keep contact with its handler at all
times. At turns the dog must always take into account the direction of
the wind. Forward advancement is determined by weather and terrain
conditions (scenting possibilities), but – taking into account the
direction of the wind – the dog should always stay inside the range
(of shooting).
The dog should search the assigned area
through and take every opportunity to find game. It should indicate
the tracks and resting places in the area, but this should not result
in fragmented, halting quartering. Game should not be omitted, but in
evaluating occurring omissions the judges should take into account the
circumstances and possibilities.
Faults:
·
unsystematic, not purposeful or not independent quartering,
·
if some parts of the area are not covered,
·
quartering without scenting and passion
·
too much advancement compared to the scenting ability,
·
incorrect turns.
3. Speed (4)
The speed of the vizsla
depends on the vegetation, the direction of the wind, the weather and
the density of game. In vegetation that allows free movement an
animated gallop is desirable.
Faster
hunting is preferable as long as the tempo is in harmony with the
conditions, and speediness is not achieved at the expense of
efficiency (finding the game).
Faults:
·
too fast, self-serving running without searching,
·
slow work without animation.
4. Stamina during hunting
(4)
The vizsla should use well
the allowed 15 minutes; it should work continuously at a consistent
tempo, with constant interest. Evaluation should take into account
extreme weather conditions, the different terrain conditions and the
vegetation.
5. Indicating the game,
approaching, stalking (4)
During quartering the dog
must indicate the perceived game unambiguously and with confidence.
After
the indication, depending on the situation and the behaviour of the
game, the dog either points immediately or cautiously
approaches (in Hungarian: ráhúz) the game with slowing movement
and afterwards points staunchly.
After
pointing, if the game runs in front of the dog, the dog must stalk
(relocate) it in a way that allows the handler to follow. During
stalking the dog should always work in front of the handler if
possible, independently, expressively, with confidence. It should
always stay in contact with the game, adapting to the speed of the
fleeing game. Distant (long) stalking is good if it is energetic,
confident and efficient. Trailing is acceptable only if the game is
fleeing with back-wind.
It should be appreciated if
the dog overtakes the game and fixes it with pointing.
The
handler may not overtake the dog, search for the game or move between
the dog and the game, except when the judge orders the rousing of the
squatting game. Encouragement to stalking with voice signals or
hushing the dog is acceptable.
The handler may not touch
the dog during approaching, pointing and stalking.
Faults:
·
not independent stalking, or stalking only on the command of
the handler, or too fast stalking,
·
inefficient stalking,
·
rousing the game without command,
·
refusal to stalk.
6. Pointing (5)
The vizsla should always
point the squatting game staunchly and figuratively, until the game
flushes or is roused. The height of the head - nose usually indicates
the distance of the game and points in its direction. The dog may only
indicate tracks, resting places (with a very short pointing).
If the dog points game
staunchly and in different directions without result more than three
times, this should be taken into account in the evaluation of scenting
ability (while paying close attention to the circumstances). However,
if the pointing are directed at fleeing game, and in the end the
vizsla staunchly points the game, this should be appreciated.
Faults:
·
short or not confident, not sufficiently expressive pointing,
·
flushing the game too early,
·
empty pointing,
·
refusing the game,
·
if it points on command,
·
if it does not point.
If it can be proved that the
dog has omitted game three times during the running or failed to point
game two times, the dog is disqualified.
7. Backing (honouring)
(2)
Optional task.
The backing dog is pointing
the vizsla on point. The two dogs should not disturb each other in any
way. Respect for the pointing of the fellow competitor is obligatory;
therefore the dog may not disturb the other by approaching, and should
not run between the dog on point and the game under any circumstances.
For this reason, if one of the dogs is on point, the other - if it is
not backing - should be ordered to lie down or put on the leash by its
handler.
If the dog on point jumps in
because of the interference of the other, this should be not
considered as a severe fault. The backing dog should be put on the
leash at the orders of the judge after the backing has been
recognised.
A spontaneously backing dog
should be evaluated more highly.
8. Reaction to flushing
(3)
At the flushing of the game
the vizsla should drop, but at least stay steady (only a single
movement may be acceptable). Any command is a fault. If the dog stops
only on the first command (after maximum 3 meters) it may only receive
a "3" mark. Repeated commanding entails the subtraction of a half
grade. In the case of a continued chase, the dog receives a "0" mark.
It is
not a fault if the dog moves in on a flushing hare or rabbit during
quartering, but turns back within a few metres on the command of the
handler.
9. Reaction to shooting
(3)
The game should not be shot;
the vizsla has to stay during shooting. Evaluation according to point
8.
10. Contact, control (4)
The vizsla should hunt
independently, but it should keep in contact with its handler, so that
it may immediately execute any command given by the handler with hand,
whistle or spoken signals. Repeated commanding reduces the mark.
If the dog is out of control
for more than one minute, it receives a "0" mark.
B) Work after shooting –
retrieves
11. Searching for shot game
using air scent (retrieving without command) (5)
Time limit: 15 minutes
The aim of searching using
air scent and retrieving without command is that the dog should pick
up and retrieve without command the cold (dead) game, found anywhere.
The task of the vizsla is to
retrieve and correctly present two game within the time limit.
The
handler sends his dog to search from the point indicated by the
judges, at least 100 metres from the game, without command to
retrieve. When the handler is about 50 metres from the game, the
judges stop him, while the dog should continue searching without
stopping. When the dog is near the game the handler may not give any
command whatsoever to pick up or retrieve the game, otherwise the work
may only be evaluated with a "1" mark. The dog should fetch the found
game first, and then it should be sent for the second one immediately.
If the dog, having found it, does not pick up the game, it should
receive a final "0" mark, already at the retrieve of the first game.
The vizsla should work
independently, with as little direction as possible. The dog receives
a "4" mark if it completes the task with the speed that might be
expected under the circumstances. Is its willingness to hunt
diminishes, it has to be stimulated repeatedly, the dog may not
receive a mark better than "2".
If the
dog finds only one game within the time limit, it should be awarded
half of the mark it would have received otherwise.
The
mark received for retrieving counts in point 13 and 15.
During
the task scenting ability of the dog should also be evaluated,
according to the instructions in point 1.
12. Searching for pheasant
using trail (4)
Time limit: 10 minutes. The
length of the trail should be 300 paces (yards) with two breaks.
13. Retrieving and
presenting pheasant (3)
Correct retrieve is
required. It should be evaluated during tasks 11 and 12, and the
average of the two marks gives the mark for this task.
C) Work in water
14.
Hunting in reed (4)
Time: 5 minutes
The aim of the task is that
the dog should search the assigned area through so that the hunter may
shoot the flushed game.
The dog, on the command of
the handler, has to work through the reeds willingly, systematically
and in suitable breadth and depth (including the parts of the reed
that are in deep water). The dog should work independently, while
staying in contact with its handler. Stimulation and quiet direction
of the dog are not to be considered as faults. The handler may follow
the work of the dog from the edge of the reeds. If the dog comes out
of the reeds, on the handler’s command it has to return immediately.
A separate stretch of reeds
should be provided for each dog
Faults:
·
not independent work,
·
too frequent or too loud encouragement,
·
if the dog gets out of control and does not keep contact with
its handler,
·
if it does not search the assigned area through.
15. Searching for live
duck (6)
Time limit: 15 minutes.
The aim of the task is that
the dog should take up the scent trail of the duck, follow it, and if
possible, bring the hiding game for shooting. The task should be
completed according to the instructions in point XII/2 of the Hunting
Dog Test and Trial Regulations.
The handler starts his dog
from the point indicated by the judge. The dog should work
independently, follow the trail, find the duck, and either catch and
retrieve it or chase it with perseverance. Catching the live duck is
not a requirement.
The duck swimming in front
of the dog should be shot if possible, for this reason the judge
should take the first opportunity to give permission to shoot the duck
after having evaluated the following of swim trail.
Scenting ability, following
the trail and the dog’s perseverance will be evaluated. Weather and
circumstances should be taken into account during the evaluation of
the work.
If the vizsla finds the
duck, leaves it after a short chase and does not continue chasing even
on the handler’s command, it should receive "0" mark. However, if
there is no possibility to shoot the duck even after a persevering
chase, the judge should give permission to recall the dog.
If the vizsla stops the
chase because of the shooting, the mark should be reduced by one
grade. If the dog does not turn back to the duck even on the command
of the handler, it should be disqualified.
16. Control in deep-water
(5)
Time available to complete
the task: maximum 5 minutes
During
the task the vizsla has to swim about 20 metres in the area and
direction specified by the judge. The dog should work in deep water in
a way that his handler may send it in any direction with a hand or
whistle signal.
After
the evaluation of control, at the order of the judge an assistant
throws a duck into the water, if possible, near the dog, which has to
retrieve and correctly present it.
17. Retrieving and
presenting water game (3)
Time: 5 minutes
The judge throws a wild duck
about 15-20 metres far into the deep water. The dog may see the
throwing of the duck. While the dog is in the water, swimming towards
the duck, a shot should be fired on the water beside the duck. The dog
should retrieve the duck and present it correctly.
If the dog turns back
because of the shot, does not go for the duck even on the handler’s
command, and comes out of the water, it should be disqualified.
It should be evaluated in
every water work task, and the average of the marks gives the final
mark.
D) Work in the
forest
18-19. Stalking and down
stay (2+2)
The task should be completed
stalking path or in a tight glade. The handler walks stealthily, the
vizsla follows off leash, closely heeling or behind the handler. After
30 paces the handler has to stop and survey the area. During this the
vizsla has to lie calmly.
After a short while they
continue stalking, and after about 20 paces the handler orders his
vizsla to drop. The dog stays and the handler stalks for another 10
paces, then orders the dog to come with a hand signal, to which the
dog goes to the handler with caution, without noise. Here the handler
orders the dog to "down stay", then walks on a few paces and turns
into the thick of the forest, so that the dog cannot see him. After
waiting three minutes he fires two shots. Meanwhile the vizsla has to
stay down calmly. One minute after the shots the handler returns to
his vizsla. If the dog lifts its head to the shots, shows interest but
stays down in its place, it is not a fault.
Faults:
·
the vizsla does not follow the cautious movements of its
handler during stalking,
·
moves away from the handler and starts searching independently.
·
If the dog leaves moves more than one metre from its place,
task 19 should be evaluated with a "0" mark.
·
If the dog sits one, if it stands 2 grades should be subtracted
from the mark.
20. Blood tracking on
lead (6)
Time limit: 20 minutes
In lead-work a lead of at
least 6 metres should be used, which has to be let out to its full
length during work. The handler cannot walk in front of or beside the
dog, and cannot use the lead to direct the dog.
The vizsla has to follow the
track in a slow, calm, not running tempo. During work the handler may
encourage his dog with quiet words, order the dog to stop, down then
to move on. It s not a fault if the vizsla shortly leaves the track
and correcting itself takes it up again.
The vizsla may be repeatedly
put on the right track three times. A repeated putting on the track is
ordered by the judge. The dog has to be put back on the track at the
orders of the judge if the dog leaves the track to such an extent
(about 40 paces) that, in estimation of the judge, it would not be
able to find it again on its own, or it endangers the neighbouring
tracks. It is not to be considered as a repeated putting on the track,
if the handler himself notices that the dog has left the track and
puts it back on the right track. However, the insecurity of the dog
should be taken into account during the evaluation.
During the evaluation of
blood tracking work the complete work of the dog has to be taken into
account. It is a fault if the dog is not interested in the blood
track; if it changes to a foreign track and has to be put back in the
right direction; if the handler tries to direct the dog using the lead
as a rein; if the handler does not let out the whole lead (keeps it
rolled up); or if, looking back, he watches the markers placed for the
judges. (In this case, at first notice, the mark should be reduced by
one grade, if it happens again, the evaluation of the task should be
"0".
21. Elective tasks:
The judges give permission
to the beginning of the elective task if up to that point the mark for
work on lead is at least a "0".
a. Barking to dead game (4)
Time: 10 minutes
At the handler reporting the
elective task, the third judge – in order to observe the vizsla, and
taking into account the direction of the wind – takes up his place
hiding at the end of the track.
Correct barking to dead game
means that the dog, tracking off leash, from the last resting-place
moves close to the game (within 10 metres of the game). Afterwards he
barks – with short breaks – until his handler and the judges reach the
place.
The handler lets the dog off
the leash at the second resting-place and sends it to follow the track
off leash. The handler and the judges wait at the resting-place until
the dog starts barking. The dog has to bark at the dead game for 5
minutes with short breaks, starting not later than 5 minutes after
being let off the leash. After five minutes of barking the handler may
start walking to the dog in the direction of the barking. The dog may
take hold of the game or lick it; this is not a fault. If the dog does
not bark and returns, it has to continue working on the leash.
Instructions for marking:
Correct barking within five
minutes after being sent ahead for the first time: mark ’4’.
Within 5 and 10 minutes:
mark "3".
If the dog does not bark in
10 minutes the mark is "0".
The dog that does not
continue working on the leash within the allowed 10 minutes, from the
second resting place to the game, receives a ’0’ mark for work on
leash as well, because it has not found the game.
Any barking that is from
more than 10 metres from the game may not be accepted.
If the dog has not completed
the elective task, its work on leash may not be better mark "0".
b. Leading to the game (3)
Time: 10 minutes
Correct leading to the game
means that the dog working off leash from the second resting place
moves close to the dead game. After this the dog has to return to the
handler and lead him to the game in the method specified by the
handler. The handler of the vizsla has to state to the judges the
method of the leading to the game before the beginning of the work.
The dog is on leash until
the second resting-place. Here the handler lets the dog off the leash
and orders to lead to the game. From here the dog searches for the
game off leash, and has to return within 5 minutes to its handler, who
is waiting at the second resting-place together with the judges. The
judge near the game signals with a horn-call that the dog has found
the game and turned back. The judge gives the signal when the dog has
moved at least 50 metres away from the game. If the dog does not
succeed at the first starting, it may only continue working on the
leash. It is not a fault if the dog licks the game or tries to
retrieve it.
If the dog has not completed
the elective task, its work on leash may not be better mark "3".
Instructions for marking:
Correct leading, completing
the task within 5 minutes: mark "4".
Completing the task within 5
and 10 minutes: mark "3".
If the dog does not bark in
10 minutes the mark is "0".
The dog that does not
continue working from the second resting place to the game within the
allowed 10 minutes, receives a "0" mark for work on leash as well.
Leading to the game with a
signal-object (apport) should be completed in the following manner:
Before starting the handler
attaches the signal-object to the collar of the dog, and places the
dog on the track. At the game the dog should take the signal-object in
its mouth, and holding it in its mouth, returns to his handler; then
the dog leads its handler to the game in the way stated in advance.
If after the sending, the
dog appears at the game already holding the signal-object in its
mouth, and returns that way, the judge at the end should signal this
with two long horn-calls. This method may not be accepted as leading.
If the dog drops the object anywhere and does not pick it up again,
the leading work may not be accepted.
22. Tracking fur game in the forest (4)
Time limit: 20 minutes
The drag should be laid
using rabbit or hare; the track should be 300 metres long, with two
obtuse-angled breaks (changes of direction).
23. Retrieving and
presenting rabbit or hare (3)
A correct retrieve is
required. It has to be evaluated during tasks 11 and 22, and the
average of the two marks gives the final mark for this task.
24. Hunting for vermin (in
Hungarian: dúvad) in thick cover (4)
Hunting time: 5 minutes
The vizsla has to search
through a thick, bushy, shrubby terrain. Style is not to be expected
here, only the thorough, systematic pervasion of the area,
perseverance and passion. The handler should advance slowly, along the
edge of the area to be searched
A fox or a preparated
(stuffed) fox, weighing at least 3 kilograms, should be placed at the
end of the area (so that the dog should reach it in about 3-4
minutes). The vermin should be in a place that is easily penetrated,
about 10 paces from the road. The dog has to retrieve the vermin, if
possible, without a command to retrieve. Each command that suggests
retrieving entails the subtraction of one grade from the mark.
It is not a fault if the
vizsla comes out from time to time to keep up the contact with the
handler, but it has to continue working to a single signal. It is not
a fault if the dog tries to strangle the game or shakes it.
25. Behaviour in shooting
position (2)
The competitors stand beside
each other in a line, 6-10 metres from each other. The vizsla should
be off leash, in down stay 3 metres in front of the handler. The
„beaters” walk away in front of the competitors, with at least two
guns. There is a gunman advancing behind the competitors as well,
firing a shot instead of each competitor
Until the end of the beating
the vizsla must lie calmly, it should not frighten off the game with
barking, whining, and baying. Each command entails the subtraction of
a half grade. Sitting reduces the mark by one grade, standing by two.
Dogs that leave their place, bark or bay continuously receive a "0"
mark.
(If the dog is sitting
during stay – this has to be stated to the judge beforehand – and
stays sitting, its behaviour is acceptable without subtraction of
grades. These dogs should be placed at the end of the beating line.)
26. Retrieving vermin from
an enclosure (3)
Time: 5 minutes
Different types of
enclosures may be used in the task. It may have 70 centimetres high
fence on all the four sides, or fence on three sides and with the
fourth side consisting of a 1 metre long and 80 centimetres deep
ditch. The ditch may be filled with water. A fur vermin should be
provided for the task. The handler orders the vizsla to down stay at
least 5 metres from the enclosure, then throws the vermin into the
enclosure. He returns to his vizsla and sends it to retrieve.
The vizsla should run to the
enclosure on the command of the handler, taking the shortest way, jump
in, pick up the vermin, and jumping out of the enclosure retrieve it
to the handler. Correct retrieve is evaluated within the overall
performance here. Each repeated command reduces the mark by one grade.
Faults:
·
If the vizsla circles around the enclosure,
·
if it is unwilling to pick up the vermin, only does so on the
handler’s command,
·
if it is not holding the vermin correctly and drops it during
the jump,
·
or the retrieve is not correct.
The vizsla receives a "0"
mark if it does not bring out the vermin within 5 minutes of the first
command.
Evaluation of the trial:
Maximum
number of points: 380 (+ 8 + 16) points
I. prize:
340-380 points
II. prize: 285-339 points
III. prize: 191-284 points
|
Task |
multiplier |
max. points |
I. |
II. |
III. |
|
Points necessary for the prize |
|
A.) Work in
the field – work before shooting |
|
1. |
Evaluation of scenting ability and its use:
Hunting in the field: scenting ability
use of the scenting ability
scenting ability in air scenting |
6 |
24 |
3 |
3 |
T |
|
2. |
Quartering style |
6 |
24 |
3 |
3 |
T |
|
3. |
Speed |
4 |
16 |
3 |
2 |
T |
|
4. |
Stamina during hunting |
4 |
16 |
3 |
2 |
T |
|
5. |
Indicating the game,
approaching, stalking |
4 |
16 |
3 |
2 |
T |
|
6 |
Pointing |
5 |
20 |
3 |
3 |
T |
|
7 |
(Backing ) |
(2) |
(+8) |
- |
- |
- |
|
8. |
Reaction to flushing |
3 |
12 |
3 |
2 |
T |
|
9. |
Reaction to shooting |
3 |
12 |
3 |
2 |
T |
|
10. |
Contact, control |
4 |
16 |
3 |
2 |
T |
|
Work in the field- before shooting : total: |
156
(+8) |
- |
- |
- |
|
B.)
Retrieves in the field |
|
11. |
Searching for shot game using air scent |
5 |
20 |
3 |
2 |
T |
|
12. |
Searching for pheasant
using trail |
4 |
16 |
3 |
2 |
T |
|
13. |
Retrieving and
presenting pheasant |
3 |
12 |
3 |
2 |
T |
|
Working in the field – retrieves: total: |
48 |
- |
- |
- |
|
C.)
Work in water |
|
14. |
Hunting in reeds |
4 |
16 |
3 |
2 |
T |
|
15. |
Searching for live duck |
6 |
24 |
3 |
2 |
T |
|
16. |
Control in deep water |
5 |
12 |
3 |
2 |
T |
|
17. |
Retrieving and
presenting water game |
3 |
16 |
3 |
2 |
T |
|
Work
in water: total: |
72 |
- |
- |
- |
|
D.) Work
in the forest |
|
18. |
Stalking |
2 |
8 |
2 |
T |
T |
|
19. |
Down stay |
2 |
8 |
3 |
T |
T |
|
20. |
Blood tracking on lead |
6 |
24 |
3 |
2 |
T |
|
21. |
Leading to dead game: |
|
|
|
|
|
|
a.) with barking |
(4) |
+16 |
- |
- |
- |
|
b.) with leading |
(3) |
+12 |
- |
- |
- |
|
22. |
Tracking fur game in the
forest |
4 |
16 |
3 |
2 |
T |
|
23. |
Retrieving and
presenting rabbit or hare |
3 |
12 |
3 |
2 |
T |
|
24. |
Hunting for vermin in
thick cover |
4 |
16 |
2 |
T |
T |
|
25. |
Behaviour in shooting
position |
2 |
8 |
3 |
2 |
T |
|
26. |
Retrieving vermin from
an enclosure |
3 |
12 |
2 |
T |
T |
|
Work in the forest: total: |
104
+12 |
- |
- |
- |
|