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I. General provisions:
1.
The purpose of the FWT is the selection of the prime breeding stock in
terms of hunting abilities. It examines at a high level the presence
of hunting abilities characteristic to the breed and that of the
training and discipline necessary to the manifestation of these
abilities.
2.
The completion of the field and water test is the requisite to
obtaining the F. C. I. international working certificate.
3.
Any shorthaired or wirehaired Hungarian Vizsla that meets the
requirements of the breeding regulations in force may be entered to
the FWT. Also, any dog belonging to F. C. I. breed group 7,
where the organisation responsible for the breeding recognises this
test.
II. Detailed
description of the tasks
A.
Field work
Hunting in the field
Hunting time:
15 minutes
The handler
should work as discreetly as possible, with as few commands and as
little guidance as possible. Vizslas working autonomously, to few
commands should be appreciated more.
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Evaluation of the nose (scenting ability and its
use): (6)
The scenting
ability of the dog is to be evaluated during the ‘hunting in the
field’ and ‘searching for shot game using air scent’ tasks.
Judging should
take into account: the distance the dog perceives the game and the
tracks from, the carriage of head during running. The distance from
which the dog points the game does not have to be taken into account
here. The clearest signs of a good nose (scenting ability) are: longer
distance where the dog perceives the game from and self-confidence in
indicating and pointing the game.
A good usage of scenting ability is expressed in the dog’s usage of
the wind, in choosing the style of seeking and the turns according to
the circumstances. In the case of a good usage of scenting ability the
vizsla always holds its nose against the wind and adapts its speed to
the scenting possibilities and the given terrain. The vizsla that
holds its head horizontally during seeking has always a better nose
than the one that is constantly scenting the ground.
Faults:
approaching the game by good wind; omission of game; staunch pointing
on the track, trail, resting-place, etc.
Evaluation:
The judges should give 3
marks as follows:
in the task ‘hunting in the field’: - one mark for
scenting ability and one mark for the usage of the scenting ability;
in the task ‘searching for shot game with air-scent’:
one mark for scenting ability
The average of the three marks gives the final mark for nose quality
(scenting ability and its use).
2.
Quartering style (5)
The
total duration of quartering should be minimum 15 minutes for each
dog.
Quartering should be active, intelligent, systematic and adapted to
weather and terrain conditions. The dog should work autonomously, most
of the time with the persevering, even-paced, ground covering gallop –
but at least a trot - characteristic to the breed, with a high head
carriage, showing constant scenting and a passion for hunting. Faster
hunting is preferable as long as the tempo is in harmony with the
conditions and speediness is not achieved at the expense of efficiency
(finding the game). Movement should be characteristic of the breed.
The direction of quartering (the
swings) is determined by the direction of the wind. The style should
show that the dog perceives the direction and strength of the wind,
the scenting possibilities and takes these into account.
The breadth of quartering (the
distance of the lateral swings) is determined by the conditions of the
terrain and the wind. Broader quartering is better, but the dog should
be able to keep contact with its handler at all times. In the case of
suitable conditions a breadth of about 80-100 paces (yards) may be
expected in order to obtain a “4” mark. The minimum requirement is a
quartering breadth of 50-60 paces (yards).
At
turns the dog must always take into account the direction of the wind.
Forward advancement is determined by weather and terrain conditions
(scenting possibilities), but it should not be more than 30-40 paces
(yards). The dog should search the assigned area through and take
every opportunity to find game. It should indicate the tracks and
resting places in the area, but this should not result in fragmented,
halting quartering. Game should not be omitted, but in evaluating
occurring omissions the judges should take into account the
circumstances and possibilities.
Faults: Unsystematic, non-autonomous
quartering; quartering without passion. Quartering only into the wind
(forward). Sticking, drawing to the handler; slow movement. Quartering
without scenting.
3.
Indicating the game, approaching, stalking (5)
During quartering the dog must indicate the perceived game
unambiguously and with confidence. After the indication depending on
the situation and the behaviour of the game the dog either points
immediately or cautiously approaches (in Hungarian: ráhúz)
the game with slowing movement and afterwards points staunchly.
After pointing, if the game runs in front of the dog the dog must
stalk (relocate) it in a way that allows the handler to follow the
dog. During stalking the dog should always work in front of the
handler, if possible, independently, staying in contact with the game.
The handler may not overtake the dog, search for the game or move
between the dog and the game, except when the judge orders the rousing
of the squatting game. Discreet encouragement to stalking or hushing
the dog is acceptable.
Faults: stalking non-autonomously, only on the command of the handler;
inefficient stalking; rousing the game without command; refusal to
stalk.
4. Pointing
(5)
During
quartering the dog must point the found game steadily and calmly.
Pointing should be staunch and expressive. Fresh resting place or
track may only be pointed shortly (max. 3-4 sec.), afterwards the dog
must correct itself.
In the case of
repeated omission of game or failure to point the vizsla obtains a “0”
mark.
Faults: short
or not confident pointing, flushing the game too early, empty
pointing. If pointing on command, refusing the game (the dog does not
point the game, turns away and leaves the found game).
5. Reaction
to flushing and shooting (3)
The dog must
behave calmly and stay when the game flushes and after shooting.
Maximum mark may only be awarded if the dog stays on the first command
of the handler. It is acceptable if the vizsla does not remain steady
but the handler stops it after 6-8 steps. Dogs not steady or sensitive
to shot should be disqualified.
6. Control,
obedience in the field (3)
This task
should be evaluated on the basis of the whole duration of the work in
the field. The dog should react to hand or voiced (spoken or whistled)
signals and execute the commands of the handler.
Control is the
condition of the co-operation between the vizsla and its handler. It
is included in the mark given for obedience. Control expresses the
controllability of the vizsla, its constant contact with the handler.
7. Stamina and speed during hunting
(4)
In the whole duration of hunting the vizsla should work
at a consistent tempo, with constant interest and passion. The speed
of the vizsla depends on the vegetation, the direction of the wind,
the weather and the density of game. In vegetation that allows free
movement animated hunting is desirable.
Retrieves:
8. Searching
for shot game using air scent, retrieving without command
(4)
Time limit: 10 minutes
One feather and one fur game are placed in accordance with the general
provisions.
Without the retrieve command, the handler sends his dog searching in
the direction of the game. The vizsla should work independently, if
possible, without guidance. (If the dog significantly leaves the
imaginary quartering ground the handler can redirect it – this should
not mean a disadvantage during evaluation.)
After the
vizsla has perceived the game, no command may be given until the
retrieve of the game. If the handler gives a command between the
perception and the picking up of the game, the dog may only be awarded
a “2” mark. The dog has to retrieve the first-found game; afterwards
the handler can send it with a command to the second search. If the
dog, after having found it, does not pick up the game it should be
awarded a final “0” mark, already at the retrieve of the first game.
If the dog
finds only one game within the time limit, it should be awarded half
of the mark it would have received otherwise.
Maximum mark
should be awarded when the work is fast (according to the
circumstances), passionate, purposeful and independent, with
systematic searching.
During this
task the nose quality (scenting ability and its use) should also be
evaluated in accordance with the instructions in point 1.
9.
Retrieving and presenting feather game (3)
Correct
retrieve and presentation is required, but for presentation a command
may be given.
It should be
evaluated both in tasks 8 and 11, and the average of the two marks
gives the final mark.
10.
Retrieving shot fur game (3)
Correct
retrieve and presentation is required, but for presentation a command
may be given.
It should be
evaluated both in tasks 8 and 11, and the average of the two marks
gives the final mark.
11. Working out feather
trail (4)
The
drag should be trailed for 150 paces (yards) with one break in the
trail. Evaluation: according to the instructions of the general
provisions.
12. Working
out fur trail (4)
Time: 10 minutes
The
drag should be trailed 200 paces (yards) long, in a snake-like shape
with two blunt bends. Evaluation: according to the instructions of the
general provisions.
B.
WATER WORK
13. Hunting
in reed with searching for shot game (5)
Time: 5 minutes
Dogs should
hunt in reeds of suitable breadth and depth. A fresh shot duck is
thrown into the reeds approximately as far from the starting point
that the dog should reach it in about 3-4 minutes. (Attention should
be paid that the duck does not get caught up on the reed.) On the
handler’s command, the dog should work through the reeds willingly, in
appropriate breadth and depth. Stimulation and quiet guidance of the
dog are not to be considered as faults. If the dog comes out of the
reeds, on the handler’s command it has to return.
If the time of
hunting altogether if less than 4 minutes, hunting should continue
after the presentation of the game. If the game is not found in 5
minutes, but the dog is working with appropriate intensity, working
time may be extended by 3 minutes, and a new duck may be thrown in if
the judges find it necessary. (In this case the game should be thrown
in while the dog is working in the reeds and cannot see the throw.)
If the game is
not found “0” mark should be awarded. Correct presentation is
required, but for presentation a command may be given. A separate
stretch of reeds should be provided for each dog.
14.
Searching for shot duck in deep-water (5)
Time allowed: 10 minutes
The essence of the task is that the dog should find the previously
shot duck through open water at the edge of reeds standing in water.
The dog should not see the game being thrown in.
The wild duck is thrown near the reeds on the opposite side of the
water while a shot is fired, in a way that the dog has to swim at
least 30 metres and may scent the game from open water if possible.
The game should be fresh, not soaked through. It is important that the
dog should not be able to see the game from the bank, so that it has
to search hard using air scent.
The handler may direct the dog if necessary, but searching should be
autonomous and purposeful. If the dog gives up the search and the
handler can only send it to further work with a throw, the awarded
mark may not be better than a “2”. “0” mark should be awarded if the
dog fails to find and retrieve the game.
When the dog has noticed the game and is approaching it, a shot should
be fired near the game on the water. If the dog does not continue
working but swims out or shows any sign of fear, it should be
disqualified from the test.
15. Retrieve
and presentation of shot water game (3)
The retrieve
and the presentation should be evaluated, but for presentation a
command may be given. If the dog drops the game at the edge of the
water and does not carry it further, the awarded mark may not be
better than a “1”.
Tasks 13 and 14
should both be evaluated and the average of the marks gives the final
mark, but no mark should be “0”.
16. Taking
to water, keenness to work in water (2)
The following
aspects should be taken into account: how the vizsla goes into the
water, how it swims, whether it likes water, if it works passionately
with perseverance. If the dog enters the water only after its handler
had thrown something in, it should not be awarded a mark better than
“1”.
III.
Evaluation:
Prize
classification:
I.
= 193-268 points
II.
= 131-192 points
III.
= 100-130 points
and obtaining
the minimum marks defined in the table.
The evaluation
of the test is carried out according to the following scoring sheet:
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